Smoother Animation

This commit is contained in:
2022-04-09 17:17:18 +02:00
parent caf73edaeb
commit 5ad442d8c3

42
2D.py
View File

@@ -97,23 +97,35 @@ for e in meanTime:
totalTime+=e
timelineStep = Width/totalTime
pygame.draw.circle(screen, (255, 0, 0), (rud[0], ele[0]), Pixelsize)
while True:
i = 0
pastTime = 0
for e in meanTime:
time.sleep(e/1000)
pygame.draw.rect(screen, (0,0,0), (0, 0, Width, Height+1))
pygame.draw.rect(screen, (0,0,255), (WidthMiddle, 0, 1, Height))
pygame.draw.circle(screen, (255,0,0), (WidthMiddle+ail[i], Height-ele[i]), Pixelsize)
pygame.draw.circle(screen, (255,0,0), (rud[i], Height-thr[i]), Pixelsize)
pygame.draw.rect(screen, (0,255,0), (0, Height, pastTime*timelineStep, 1))
pygame.display.flip()
pastTime+=e
i+=1
lastTime = 0
while i <= len(meanTime):
if(i == 0):
pygame.draw.circle(screen, (255,0,0), (WidthMiddle+ail[0], Height-ele[0]), Pixelsize)
pygame.draw.circle(screen, (255,0,0), (rud[0], Height-thr[0]), Pixelsize)
pygame.display.flip()
startTime = int(time.time()*1000)
i+=1
else:
while(startTime+lastTime+meanTime[i-1] >= int(time.time()*1000)):
multiplier = (int(time.time()*1000)-(startTime+lastTime))/meanTime[i-1]
ailP = (WidthMiddle+ail[i-1])+((WidthMiddle+ail[i])-(WidthMiddle+ail[i-1]))*multiplier
eleP = (Height-ele[i-1])+((Height-ele[i])-(Height-ele[i-1]))*multiplier
rudP = (rud[i-1])+((rud[i])-(rud[i-1]))*multiplier
thrP = (Height-thr[i-1])+((Height-thr[i])-(Height-thr[i-1]))*multiplier
pygame.draw.rect(screen, (0,0,0), (0, 0, Width, Height+1))
pygame.draw.rect(screen, (0,0,255), (WidthMiddle, 0, 1, Height))
pygame.draw.circle(screen, (255,0,0), (ailP, eleP), Pixelsize)
pygame.draw.circle(screen, (255,0,0), (rudP, thrP), Pixelsize)
pygame.draw.rect(screen, (0,255,0), (0, Height, (int(time.time()*1000)-startTime)*timelineStep, 1))
pygame.display.flip()
i+=1
lastTime += meanTime[i]
for e in pygame.event.get():
if e.type == pygame.QUIT:
pygame.quit()