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https://github.com/LinoSchmidt/StickExporterTX.git
synced 2026-03-21 01:51:15 +01:00
Smoother Animation
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30
2D.py
30
2D.py
@@ -98,21 +98,33 @@ for e in meanTime:
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timelineStep = Width/totalTime
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timelineStep = Width/totalTime
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pygame.draw.circle(screen, (255, 0, 0), (rud[0], ele[0]), Pixelsize)
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while True:
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while True:
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i = 0
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i = 0
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pastTime = 0
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lastTime = 0
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for e in meanTime:
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while i <= len(meanTime):
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time.sleep(e/1000)
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if(i == 0):
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pygame.draw.circle(screen, (255,0,0), (WidthMiddle+ail[0], Height-ele[0]), Pixelsize)
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pygame.draw.circle(screen, (255,0,0), (rud[0], Height-thr[0]), Pixelsize)
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pygame.display.flip()
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startTime = int(time.time()*1000)
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i+=1
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else:
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while(startTime+lastTime+meanTime[i-1] >= int(time.time()*1000)):
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multiplier = (int(time.time()*1000)-(startTime+lastTime))/meanTime[i-1]
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ailP = (WidthMiddle+ail[i-1])+((WidthMiddle+ail[i])-(WidthMiddle+ail[i-1]))*multiplier
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eleP = (Height-ele[i-1])+((Height-ele[i])-(Height-ele[i-1]))*multiplier
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rudP = (rud[i-1])+((rud[i])-(rud[i-1]))*multiplier
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thrP = (Height-thr[i-1])+((Height-thr[i])-(Height-thr[i-1]))*multiplier
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pygame.draw.rect(screen, (0,0,0), (0, 0, Width, Height+1))
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pygame.draw.rect(screen, (0,0,0), (0, 0, Width, Height+1))
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pygame.draw.rect(screen, (0,0,255), (WidthMiddle, 0, 1, Height))
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pygame.draw.rect(screen, (0,0,255), (WidthMiddle, 0, 1, Height))
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pygame.draw.circle(screen, (255,0,0), (WidthMiddle+ail[i], Height-ele[i]), Pixelsize)
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pygame.draw.circle(screen, (255,0,0), (ailP, eleP), Pixelsize)
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pygame.draw.circle(screen, (255,0,0), (rud[i], Height-thr[i]), Pixelsize)
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pygame.draw.circle(screen, (255,0,0), (rudP, thrP), Pixelsize)
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pygame.draw.rect(screen, (0,255,0), (0, Height, pastTime*timelineStep, 1))
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pygame.draw.rect(screen, (0,255,0), (0, Height, (int(time.time()*1000)-startTime)*timelineStep, 1))
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pygame.display.flip()
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pygame.display.flip()
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pastTime+=e
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i+=1
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i+=1
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lastTime += meanTime[i]
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for e in pygame.event.get():
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for e in pygame.event.get():
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if e.type == pygame.QUIT:
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if e.type == pygame.QUIT:
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